Quote:
Originally Posted by Anaraxes
If you use GURPS Sorcery as a mechanical base, then you'll need to categorize the spells into whatever classification scheme you wind up with. That spell list is already categorized into a system of colleges much like those in GURPS Magic.
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True, but using the D&D schools of magic for Sorcery isn't that difficult, as long as you have the spells written up as powers in GURPS, which I'm sure I've seen for some D&D spells (blanking on which website, but I think they were AD&D First Edition spells).