Quote:
Originally Posted by Skarg
Handling it organically through roleplaying was very fun and one of the major elements of play. So reducing it to "roll 4/IQ to make any NPC your own" didn't fit in.
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I think THAT'S finally articulated what my problem with the talent was. It seemed like it should be something the players' role-played, not something they rolled dice for. I don't mind some guidance on the general concept, but making it a talent seemed to remove agency from the players, somehow...