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Old 09-07-2017, 09:14 AM   #4
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Ultra-Tech] Ranged weapons mods and customization

Note that these devices do not reduce the game stat 'Rcl'. They reduce the effects of 'real life' recoil, making the weapon easier to control (lowering the ST requirement and giving a skill bonus). GURPS' Rcl stat is pretty much fixed, though it can go up when spraying fire, firing a weapon way faster than normal, and so on - situations where you're losing control of the weapon.

Aside from all this, if you (the OP) do allow something that reduces Rcl, for projectile weapons that aren't firing shot do not allow Rcl to drop below Rcl 2. Rcl 1 is reserved for multiple projectile attacks like shotguns, for truly recoilless attacks like lasers, and for 'high-cyclic controlled bursts' (HT83). The last is a possibility for an untra-tech weapon, but it would have to be a model designed that way - this is not a feature you can just tack onto a weapon.
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