Quote:
Originally Posted by Flyndaran
Gurps healing rates are not even in the ballpark of reality.
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Really- I've always found them to be fine if not exactly mimic reality. Do remember that 'healing' is different from 'don't feel it at all any more', and a lot of major injuries also involve crippling.
Example: I nearly cut off my finger in a cooking incident. I got treatment and healed from it in about 4 days- the wound was sealed and about as resistant to injury as it was before the incident. However for a good period afterwards I found it very painful to exert myself with that finger, and I am only getting back full feeling now.
In GURPS terms I did ~1-4 damage to my finger (blade actually stopped on bone, had I hit between the segments I would likely have severed it), it took 4 days to heal, and I picked up a the quirks of 'wounded: finger' and 'numb: finger'. I bought off wounded: finger with earned CP from my adventures in woodshop instruction- and seem to be earmarking some more CP for getting rid of numb
Back to water: Boiling water is nasty- I would make it do the same damage as fire, but no chance to set aflame. I would not apply any special extra effects or damage.