Re: Skills as perks
But once you've allowed for the stuff that's covered by other skills (Carpentry, Knot-Tying, Meteorology...), you're mostly left with "knowing where stuff goes and keeping things tidy". Which sounds to me more like a Familiarity than a skill in itself. It's knowing how and where to apply those other skills, really.
Don't get me wrong, I have no great hate for Crewman. But if one wants to prune back on the GURPS skills list, eliminating overlaps seems like a good place to start - and Crewman and Soldier are prime, blatant overlap bait.
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