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Old 04-01-2014, 11:10 AM   #11
vicky_molokh
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Default Re: Pricing improved Job Rolls (without increasing skills)?

Quote:
Originally Posted by Kromm View Post
A leveled perk that gives +1 per level is functionally the same as an Average technique that defaults to full skill and can be raised above skill. Either would be fine, and amount to more reliably earning income with a skill by raising it at 1/4 cost. Such a trait would be utterly meaningless to most adventurers, and given that Independent Income also costs 1 point/level and "just works," I don't see it being especially easy to abuse.

However, while it might represent specific facility at the tasks mentioned in the skill write-up that are most central to the job, I would not try to explain the bonus in such terms. I'd leave it as a meta-game abstraction for "good at divining all the little touches that workplaces deem worthy of reward": rapport with coworkers, skill at handling bosses, aptitude for clock-watching, glued-on happy face, and knowing exactly what lines each company likes filled out on TPS reports.
Hmm. So you're in favour of a mere +1 per [1], per level. Seems weird to me in the face of Independent Income, Hyperspecialisation, Efficient etc.
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