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Old 09-05-2019, 07:18 AM   #15
cephalopagus
 
Join Date: Feb 2018
Default Re: In defense of hovertanks

Quote:
Originally Posted by ColBosch View Post
I do so wish this was true, but no, GEVs are definitely hovercraft in Ogre. The plenum skirts of the PanEuro models are dead giveaways. The type of machines you're describing are WiGEs - "wing in ground effect" - vehicles. WiGEs and hovercraft together form the more general propulsion class of ground effect vehicles.

No, I don't think Ogre's hovertanks need defending because, simply, it's a game. Having units that are faster than the Ogre allows for more complex strategies than "move unit into range, shoot, next turn die." That SJ chose to make said units armored fighting hovercraft is irrelevant (but do note that the Viet Nam war had just ended, and armed hovercraft were deployed in that conflict). Ogre is not, and has never been meant as, a serious examination of potential future warfighting. Its entire design process stemmed from practical concerns: how many counters MetaGaming could fit into what would become a MicroGame.

Well said sir well said.
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