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Old 12-18-2008, 09:46 AM   #2
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Join Date: Jul 2007
Location: Grand Rapids, Mi
Default Re: Snickersnee and a scary clown boss question

Quote:
Originally Posted by BadToast
This is a rather rare scenario... so of course it came up in our third game of munchkin quest and I'd like some thoughts on the validity of it.

Scenario: A level 10 munchkin walks into the entrance with a snickersnee equipped (weapon that automatically defeats scary clowns). Draws monster card... which happens to be the scary clowns. So it becomes a level 20 scary clowns boss.

The main question: Does this scenario give the munchkin an automatic win?
I'd say this is certainly a way of "bypassing" the combat and, as such, the power of the Snickersnee does not apply to a Boss monster.

Quote:
Originally Posted by BadToast
A related question: What is the exact timing of automatic wins? (of which I believe this would be one of the very rare examples). Specifically, can other munchkins interrupt an automatic win with wondering monsters, dispelling, etc.?
According to the rules:
Quote:
Originally Posted by The Rules, Page 8
If all the monsters, or all the munchkins, are removed from the room, the combat is over. All “usable once only” cards are returned to their owners. All monster enhancer cards stay with the monster they were played on.
So, combat ends as soon as all the monsters or munchkins are gone from the room. Automatic kills remove monsters from the combat, so by a strict reading of the rules, if you face the Scary Clowns with the Snickersnee, they're gone, and the combat ends almost instantly.

Quote:
Originally Posted by BadToast
A munchkin can always wander in monsters, but I believe the automatic win would happen first. Basically, we chose to treat an automatic win as if dice already have been rolled in combat. In this particular "clown-boss" case, the munchkin would win the game already so wandering in monsters afterward for a future combat is pointless. Another way to phrase this question is: does a wandering monster interrupt the normal post combat leveling/looting?
As I said above, according to the rules, combat ends when all the Munchkins or all the monsters are gone from the room. With automatic kills, there is no die roll (meaning no 2.6 second rule), the monster is just gone from the combat.

However, I don't think this is the intent, and I wouldn't be surprised in the least if someone with the authority to rule came and said that the 2.6 second rule does still apply to combats that have no monsters due to auto-kills and their ilk.
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