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Originally Posted by gpatt66
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It's a bit tough to tell what the mechanics being used for damage, aiming, and whatnot are from the demo. (Which was a weapon test of some sort?) Graphics looked ok for an initial starting point.
For scripting and missions, some decisions on how the character/vehicle are intended to improve over the course of the game might be a good place to start. Is it more guns? Skills? Access to additional equipment? A new car? Something as simple as additional ammunition?
Deciding on what sort of ways there are to improve/advance in the game can often provide some solid ideas on what sort of things can be done to provide those.
There's other things to consider too - what happens when your car gets destroyed, for example. How big of a setback will that be. Is the game going to be exclusively in the car or will the character move about on foot as well.
Some food for thought. I hope it helps.