Quote:
Originally Posted by cvannrederode
IQ + 10 and Magical Aptitude +10
So they learn spells at IQ 30?
How is this not game breaking? Even for a four-color supers campaign, this is absurd; it breaks the 3d6 mechanic that skills (and spells) rely on.
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In a 1400 point game, this is not a surprising skill level.