View Single Post
Old 04-29-2015, 11:47 PM   #27
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Building permanent magical traps with GURPS Magic

Quote:
Originally Posted by Grouchy Chris View Post
But the item still requires a user. Magic, p. 19: "Certain magic items are 'always on.' For the item to work, the user must wear or carry it in the usual manner."
That's allowed. The trap-layer is the user, he uses the item to zap the target area in the usual manner and the effect starts or is activated but paused. The Link turns it on and off, but it's still the same use, just like the Link on p.131 lets the one use of Continual Light last 168 non-consecutive hours. The Power enchantments allow it continue in perpetuity like any other Always-On item.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote