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Old 02-17-2019, 12:59 PM   #1
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Alternatives to the Throwing rules

Starting a new thread on this to avoid derailing the old one. The messages that kicked this off:

Quote:
Originally Posted by Kelly Pedersen View Post
Frankly, I've thought for a while that what the throwing mechanics need is to simply define a range of "thrown object" sizes, and give them their own weapon stats. So you'd have a "tiny thrown object" that did Thr-2, had so much Acc, Range X20/X30, Min ST 3, and a weight comparable to a golf ball, a "small thrown object" with slightly better damage and higher Min ST, but lower range, and so forth. The rule about ST not exceeding three times Min ST could effectively cap things, so a ST 500 superhero doesn't get absolutely stupid results from throwing a golfball. Rather than working out damage and range by calculating a ratio every time someone threw something, you'd just figure out which type of thrown weapon it counted as based on weight, and just use those stats.
Quote:
Originally Posted by naloth View Post
I'd rather not fumble with a table if possible. You could probably create a simple formula to calculate the base damage modifier, min ST, and range on the HP/weight of the object pretty easily then generate a sample chart for the math-phobic using that formula.
My own feeling is that a set of weapon tables is actually less complicated than any sort of formula, since weapon table formats are well-understood by the typical player. I think it's always going to be easier to quickly glance at the weapons, say "okay", that's a Small Thrown Object, and just figure the damage, rather than using a formula to get the numbers.

I'll try to write out a few examples of what I'm talking about in a bit here, I just wanted to post this to get the thread started.
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