For unarmored wizards, use Vow (Do Not Wear Armor) [-15] as a required disadvantage for anyone playing a wizard, then use this Disadvantage as a Pact limitation on all the magical powers.
Quote:
Originally Posted by Ghostdancer
You could also do Catfall (Cosmic, No Fall Limit, +50%; Featherfall, +20%) or Injury Tolerance (Damage Reduction) (Limited, Falling only, -60%)
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Feather Fall reduces falling damage to nothing, not just reduces it. A limitation on Flight or Super Jump is probably going to work out better.