Quote:
Originally Posted by Chris Rice
Ah ok. But it would still be possible to play some of the DCG adventures in sequence as they are scaled for different power levels. Would that not have a similar effect?
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Well, technically you can play just about ALL of the DCG modules as an extended campaign (if you get
Fire in the Streets, you get a mini-campaign setting with it...and they periodically update where the adventures are set in their blog); however they are not ... "organized" as a campaign, is probably the best way to put it.
My understanding of
Gloomhaven is that each adventure (labyrinth crawl?) is embedded in a matrix which is affected by decisions you make
outside of the dungeons as well as what you do
inside them. In short, it's a self-running campaign story line (as opposed to a series of isolated incidents) that should work well as a solitaire campaign construct in that it provides an overarching structure but which still can surprise you as the player since YOU aren't the one making it up from scratch (and random die rolls) as you go along. To me that's the big attraction here...