Re: GURPS Magic: "Special" spells
I would include Plantform Other and Shapeshift Other in with Transform Other - I'm not sure why ANY of those three isn't Regular.
I've been going with a houserule where in circumstances where it matters and the Special Spell doesn't explicitly provide rules to cover it, I treat it as Regular. It nicely simplifies all the cases, but it DOES require wizards to get dangerously close to Banish horrible Things (as an example).
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