Re: GURPS Magic: The Least of Spells
Sea Legs would be a humble but highly practical tool for lowering barriers to sea voyaging. It doesn't even need that pt of Power. Being down 1 FP per hour would be way better than being seasick.
It might not reach its' full effect til late TL4 or so but its' usefulness would persist well through TL6.
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Fred Brackin
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