Re: GURPS Magic: The Least of Spells
A lot of good material, a lot of spells I know would be used commonly.
The two stand-out spells (to me) are Aide (p.10) and Thaumatomancy (p.12).
Allowing an Aide spell for each college really amps up ceremonial casting, every farmer triples their contribution to the Bless Plants ceremony for example. The existence of the spell just really provides a ton of worldbuilding opportunities.
Thaumatomancy has similar world building potential, an amped up version of prayer for the determined or foolhardy, or get horrible insights in a horror game.
This book makes me want to put together some "Hedge Magical Styles" that laypeople might learn growing up.
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