Re: brainstorming noncombat encounters for my mega dungeon
Art - clues or interesting history in a chamber of murals. Add magic (gates, divination, etc.) if desired.
Captured - delvers need to escape, find their gear, exact revenge, etc.
Monster-too-deadly-to-fight - must sneak past, distract, or outsmart
Physical challenge - must move heavy object, rebuild bridge, redirect water, etc. Magic can help but challenge needs more than just a single spell.
Last edited by Dalin; 08-19-2017 at 03:20 PM.
Reason: Typos
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