Re: GURPS DF / DFRPG Random Dungeon Generator
If you want to change the difficulty for the next level, change the CER.
There is a wide spread of difficulty being generated for encounters - what is NOT done is saying 'OK, we're going to have 10 encounters for this level, so since 60% of encounters have to be easy, we will make 6 encounters easy'.
Instead, there might be a 60% chance of easy encounters, but that chance is rolled for each encounter independently. As we all know, probability is not a rule - you could have all ten encounters to come up as boss fights.
Each room sets up its own encounter independently, with no knowledge of other rooms.
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