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Old 01-06-2020, 08:12 PM   #1
Prince Charon
 
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Default [Thaumatology] Alternate Spell/Ritual Categories: Colours of Magic

Basically, a set of alternate magical categories for various magic systems (inspired by, but not the same as, the Colors of Magic from Andre Norton's Witchworld books, as interpreted by GURPS Witchworld), with examples from the main GURPS system, the Path/Book Magic system from Thaumatology (4e), and the Ritual Path Magic system from Monster Hunters and Thaumatology: Ritual Path Magic. (Some of these are denser than others, making me wonder if changes should perhaps be made.) If I were to use this set as a Realm style, the cost would tend to be 10 points per level, per Realm, with five normal levels, and a sixth that would be much harder to obtain, if allowed to mortals at all.


Red is the magic of the body, of animals and healing.
(Colleges of Animals, Body Control, and Healing; Paths of Health and Form, and animal aspects of Path of Nature; RPM Path of Body)

Orange is the power of Fire and Smoke, of Light and Shadows.
(Colleges of Fire and Light & Darkness, illusion spells from College of Illusion and Creation; Path of Cunning, Fire and Light/Shadow aspects of Path of Elements; Light and Fire aspects of RPM Path of Energy)

Yellow covers spells of Air and the Mind, and of fortelling the future and observing the past and present.
(Colleges of Air, Communication & Empathy, Knowledge, Mind Control, Sound, and Weather, Warning spells from Protection & Warning; Paths of Dreams and Knowledge, Air aspects of Path of Elements, Weather aspects of Path of Nature; RPM Path of Mind, Electricity and Sound aspects of RPM Path of Energy)

Green sings of the magics of the Earth, of plants and the works of Man.
(Colleges of Earth, Food, Making & Breaking, Plant Control, and Technology, creation spells from College of Illusion and Creation, and Protection aspects of Protection & Warning; Paths of Gadgets and Protection, Earth aspects of Path of Elements, Plant aspects of Path of Nature; RPM Path of Matter)

Blue is the magic of Water and motion, and of other planes.
(Colleges of Gate, Movement, and Water; Kinetic (if any) and Water aspects of Path of Elements; RPM Path of Crossroads, Kinetic aspects of RPM Path of Energy)

Indigo, more than any other colour, speaks to the Spirits, and to Magic, itself.
(Colleges of Enchantment and Meta-Spells, Spirit and Demon spells from the College of Necromancy; Path of Spirits; RPM Paths of Magic and Spirit)

Purple is a matter of Fate and Destiny, but also of Death and the Undead.
(Bless and Curse from College of Meta-Spells, Wish spells from College of Enchantment, Undead spells from the College of Necromancy; Path of Luck, Embody from Path of Spirits; RPM Paths of Chance and the Undead)


Thoughts?
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Last edited by Prince Charon; 11-15-2020 at 06:48 PM.
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