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Old 05-31-2009, 08:37 AM   #30
Gudiomen
 
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: Perks, can we have too many?

Quote:
Originally Posted by Figleaf23 View Post
For forum's sake, I provide this link to a related discussion:

http://forums.sjgames.com/showthread...ferating+perks
Ah, I did have a nagging feeling the issue was brought up before. Damn, too late now.

Btw, I think a good "solution" would be something like the Skill Categories pdf, which groups skills into logical if overlapping (not a bad thing) categories.

Once enough of them are out there, I think that'd help remember all your options and help character creation.

Btw, I don't think "rpg is for an elite intellectual minority". We should move away from that stance, 4e does this well, it's streamlined in a way you can select how complex you want to make it.

I have made custom, modular templates to great sucess. They're basically 20 or 30-point packs that players can slap together to make a character. Big hit with my family who doesn't know GURPS and doesn't have the time to learn, but loves playing it all the same.
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