View Single Post
Old 09-13-2017, 10:28 AM   #7
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Jet Spell cost question

Quote:
Originally Posted by malloyd View Post
4e:
Turn 1: Cast spell, Roll for spell skill, Spend 2 FP, jet forms, turn ends.
Turn 2: Attack something, pay 2 FP to keep the spell going if you want, turn ends.
This is how my group has played it. But I think a house rule allowing you to attack the turn you cast a jet would be appropriate.
Gnome is offline   Reply With Quote