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Old 07-18-2016, 02:47 PM   #109
nidan71
 
Join Date: Sep 2009
Default Re: Combat Garage Update

An update on my CG report:

1) Dischargers have options for fire retardant insulators, concealment and blow through concealment. None of these are needed and shouldn't be shown as available options. - update: This is still the case. Severity: trivial

2) High torque motors and heavy duty high torque motors are implemented to be mutually exclusive. Please point to the rule that says this is so. It may not be tactically sound or cost-effective, but I am not aware of a rule that specifically says they can not be combined. They may not be _engaged_ at the same time, surely, but it's reasonable to allow the designer to include them both. - update: This is being implemented correctly. Removed.

3) I do not see the option to use blow through concealment on a rocket booster. Given the tactical advantage of concealing the ability to accelerate, this is a routinely chosen option for me. - Update: This can be considered a scope increase. Severity - trivial.

4) The graphics for the dischargers is not implemented correctly. Side dischargers do not show at all, and front and back dischargers appear as projectile weapons. (You mention this part is a work in progress). My PC has the 3D Print enabled, and my laptop does not (I'm sure that's a local software config/capability issue).

5) Wheel hubs are not implementing correctly for any wheel. - update: This is working correctly. Resolved.

6) Changes to existing designs are not correctly reflected on the design page. Reloading the design is often required. - update: Updating the graphical layout as values are changed can be considered a scope increase. The data does eventually match the picture, and the picture matches the data.

Drive offensively.

Curt
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