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Old 07-18-2016, 10:55 AM   #108
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: Combat Garage Update

As long as Aaron is looking at bugs again, I'll toss in a one more that I noticed recently:

Sidecars seem to have some issues in how they are implemented, particularly in the area of body modifications, such as carbon-aluminum frame (try to make a cycle with a normal frame and the sidecar with a CA Frame). It might be better to implement them as their own entity (similar to trailers) rather than a cycle add-on. And then focus on a general "pulling" solution that allows you to specify one (or more - multiple trailers chained together are legal) designs that are being pulled by the primary vehicle.
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