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Old 06-14-2019, 12:14 AM   #8
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: The Effectiveness of Dazzler Carbines [Ultratech]

Quote:
Originally Posted by Kale View Post
I do keep careful track of laser wavelength in games though. IR lasers are likely to be protected against as it is relatively easy to make optics that block IR but allow the visible to pass so the user can see. Green lasers, however, are harder to defend against as the optics must block green light which is a major portion of the visible spectrum. Somebody wearing green-blocking eye protection might actually have a quirk-level colorblindness effect while wearing them.
Given that the ways to make a an effective laser in a given spectrum are limited, and lasers don't have spread frequencies at all, it shouldn't be too hard to work out what exact frequencies you need to block, and leave the rest of the spectrum open. The trick is blocking those frequencies only. If the lasers are polarised and you know the direction, that gives another way to block them (completely).

Another huge risk factor with these sorts of weapons is scatter and reflection getting your guys hit with their own weapons, and if they can dazzle at range a short-range reflection is going to be fairly dangerous.

I see them, even weapons that supposedly merely dazzle (unless they only do so for a very short distance), as terror weapons more than 'less-than-lethal' or 'crowd control' weapons. One intended for blinding are definitely terror weapons, and also ones that you'd be very foolish to use on your own population, even if it's revolting - you end up with a whole lot of blind or at least visually impaired people that will be greatly lowered productivity and increased living costs. Not good for you economy.
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