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Old 07-12-2011, 07:02 PM   #27
Skullcrusher
 
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Join Date: Sep 2004
Location: Detroit, Michigan
Default Re: [OOC] The Marching Storm

Quote:
Originally Posted by Lamech View Post
Cool, in that case I'll take weapon master.

Also talents to run by you:
A modified version of Outdoorsman: Tracking, Survival, Camouflage, and Naturalist for 5/points a level.
Mimicary, fishing, and Navigation were dropped for two reasons:
First off I don't see how they fit. What in the hell does being able to use compasses and navigation tools have to do with outdoorsman-ship? Seriously most flavors of navigation wouldn't even be used outdoors. Fishing and Mimicry also don't make sense. Survival, Naturalist, Camouflague, and Tracking all have to do with looking for signs on the ground seeing edible plants, making yourself look like the surroundings ect. Mimicry deals with... fine control of ones vocalcords. Fishing is the proper technique to get fish to bite.
Secondly it gets the cost down so I can use it.

Then something kifed from action
Craftiness: Acting, Camouflage, Disguise, Holdout, Shadow-
ing, and Stealth. Reaction bonus: none! 5 points/level.

Other than that the character sheet is mostly done. Just need to cobble together some disadvantages, but those can get backstory dependent soo...


Hmm... I could probably find room to slip that in. But if Skullcrusher is okay with just him being the main PC I would prefer that.
I am already taking Born war leader but if someone else wants to take it too that is no problem. Sure what the heck I will be the main PC. But would still like to keep the merc background...I will just ditch the ally group since it costs alot of points anyways.
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