Lets get down to the meat of this. I think we've talked long enough to propose full solutions.
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I sort of lost track of what I was getting at... I guess maybe that there can be ways other than Evade to move through an occupied hex, albeit probably just specific parts and not your entire body.
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I think you really feel that Green should be able to make Red spend AP to get out of his way or try and stop him without spending AP himself.
I propose we treat this as a slam attack with a -4 to hit, -2 damage/-1 per die. You are allowed to telegraph. If the slam hits, Red may spend AP to dodge or block, and I think the situation is well-behaved from there.
If the slam misses, Red may choose to let it go, or to treat it as an evade. If Red treats it as an evade, Green will roll evade at a -4 penalty (but spend no AP), or choose to intentionally fail the roll, and Red will spend AP to try and stop his foe.
Is that good, or do we need tweaks?