Quote:
Originally Posted by thrash
Does Paranoia (1984) talk about a rules-light approach, or just make fun of games that tend in the opposite direction?
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It's a little weird about that, unsurprisingly. Early Paranoia isn't particularly rules-light. Rather, it advocates an approach to GMing which is comfortable with ignoring the rules where it seems convenient. The point of playing the game is to be fast and funny, and if skipping over the die rolls seems the way to achieve that, go for it. It might be regarded as rules-light in play, but not as written.