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Old 03-11-2016, 04:20 AM   #2
Minuteman37
 
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Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: [RPM] Limits on Healing

Well you could just outlaw Greater path of body effects. With a lesser effect the best healing magic could do is double whatever current first aid healing is. Now if you're just TL3 first aid shock treating is 1d6-3 and that includes the 1hp from bandaging. So you'd be looking at the greatest possible instant healing spell restoring 1d6-2 or just 2 hp when it's cast. For comparison GURPS says modern TL8 median can heal twice that in 10 minutes.
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