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Old 01-24-2015, 02:09 PM   #8
Qhaysh
 
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Join Date: Jan 2011
Location: alocal
Default Re: [RPM] Adapting Ars Magica into GURPS

Quote:
Originally Posted by PK View Post
See, Qhaysh, what you're missing is that you are rolling 6d6 for this spellcasting -- you're just doing it in two batches, but it's still effectively "one roll" because you're summing the margins.
Hurrr durrrr! This is what I get for not looking at the math when I come up with something in my head. What would be a good fix for this, then? Splitting the penalty?
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