View Single Post
Old 01-24-2015, 11:51 AM   #5
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [RPM] Adapting Ars Magica into GURPS

Quote:
Originally Posted by lvalero View Post
With this system you may as well roll 6d against Form+technique.
Not a good idea. The sum of 6d is far more tightly grouped around 21 than the sum of 3d is around 10.5. I've seen a group make the corresponding mistake in adapting AM to a different game system, and they became ludicrously powerful very fast.
johndallman is offline   Reply With Quote