Quote:
Originally Posted by Langy
Thought that may be so. Any other way you can think of to improve one (or just a few) effects of a Path, instead of always improving either just a single Ritual or the entire Path as a whole? I kinda like the idea of someone who is good at, say, just Sense (Specific Path) rituals but isn't so good at Create (Specific Path) and all the others.
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That might be part of a Tradition. For example, RPM mentions Divination as an example Tradition, which would mostly involve Sense effects.
Another thought would be to treat a single effect as an optional specialization of a Path skill. You'd improve the skill more cheaply, but all other uses of it would be at a penalty. It would still be subject to the usual IQ+Magery cap of course.