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Old 10-04-2013, 05:23 AM   #25
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by Langy View Post
Thought that may be so. Any other way you can think of to improve one (or just a few) effects of a Path, instead of always improving either just a single Ritual or the entire Path as a whole? I kinda like the idea of someone who is good at, say, just Sense (Specific Path) rituals but isn't so good at Create (Specific Path) and all the others.
That sounds like it could be a specialised version of Higher Purpose (Tradition).
e.g. Higher Purpose (Sense Undead), could improve any ritual which uses the Sense effect of the Undead path.
The 'tradition' might be a little too focused for [5 points] (2 or 3 'effects' would be within the scope for this Higher Purpose), but the concept at least fits.
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