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Old 10-04-2013, 05:13 AM   #24
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by PK View Post
Definitely not. Compare Ritual Mastery, which is a better deal than a technique but must be bought for each ritual (and is thus FAR narrower than an "effect" technique). A technique would be too good a deal.
Thought that may be so. Any other way you can think of to improve one (or just a few) effects of a Path, instead of always improving either just a single Ritual or the entire Path as a whole? I kinda like the idea of someone who is good at, say, just Sense (Specific Path) rituals but isn't so good at Create (Specific Path) and all the others.
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