Quote:
Originally Posted by juris
I had a similar idea to allow characters to be stabilized by a paramedic until they were at -10 hits, at which point they were unreadable (i.e. hamburger). Imposing a -1 per 5 minutes seems about right. Paramedic skill check would have to exceed the amount the person was negative to stabilize them.
This would mean a lot more duelists surviving - assuming arenas had paramedics on staff. There's a commercial incentive to keeping duelists alive as well. Stabilizing someone would probably be worth 2 skill points as well :)
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That was the idea -- the rules as-written were Not Convincing (and esp. not to the SAR types I spent my formaative years around), so I came up with something else. Note that saving a character is the sum of "how badly was he hit", plus "how long does it take the medics to get to him". (This is why we wear armor, folks. :) )