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Old 08-04-2020, 11:11 PM   #3
swordtart
 
Join Date: Jun 2008
Default Re: Contest Of Skills: Paramedic and "The Golden Hour"

We certainly need more ways to keep campaign characters alive. In the basic game crews are somewhat disposable, and whilst that is fine for a one off, it makes character development difficult.

We added a Trauma Pack to the equipment, it provided an bonus to the dice roll to a paramedic roll and extended the time to stabilise a "dead" crewman (the basic 20 seconds for a paramedic roll is not really useful or credible in most circumstances). I think it supplemented the hospitalisation rules that appeared in an ADQ.

It was however a single use item and cost hundreds of dollars, cheaper than Gold Cross, but not so cheap that you can afford to be casual in combat.

Trauma pack $250 2lb, 1 GE. Single use item. Full four stage kit of coagulant, preloaded painkiller and adrenaline syringes, chest seal, disposable gloves, nasal airway etc with simple instructions in belt pouch. One pack may be used per patient to give +3 to all Paramedic rolls to keep someone alive during the negative HP stabilisation phase (initial, 15, 30 and 45 min). Patient still has to roll 5+ to survive before aid is possible, Paramedic must still be there within 20 seconds of "fatal" injury. May be used in conjunction with bonus from other medical kits/packs.

Last edited by swordtart; 08-05-2020 at 12:06 AM.
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