Re: What RPG has the best spaceship design system?
Quote:
Originally Posted by Michael Thayne
A major example: GURPS Classic: Vehicles can't decide what exactly HP and damage are supposed to scale with, and is much worse about this than 4e is with its confusion over square-root vs. cube-root damage.
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Confusion in 3e or 4e?
One of the basic dilemmas GURPS faces is that the editors in their wisdom don't believe that their audience will accept pointers from claims to evidence. So its a model build up over time with bits leaning on other bits, and when something changes only a system expert can say which other parts will be affected. It also causes fans to get confused about which parts are based on a lot of thought about how the world works, and which are inherited from early GURPS or are just 'fun to game with'. I don't know if the economics of RPG publishing will support anything more scholarly.
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Last edited by Polydamas; 01-09-2022 at 10:02 PM.
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