Quote:
Originally Posted by sir_pudding
I don't think it's trivial. The philosophical differences between D&D DCs and GURPS modifiers are vast not to mention the purely mathematical differences between 1d20 and 3d6 probability.
|
I'd definitely have to look into it more, but if its simple pass/fail it shouldn't be that tough.
The saving throws, for example, in 1e AD&D are flat d20. A 60% chance of success is a 60% chance of success regardless of what your rolling.
Now granted, 3d6 gets a bit coarse in the middle, but the difference between 60% and 62.5% is pretty small and overall, Id say pretty negligible.
Nymdok