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Old 01-15-2019, 04:21 PM   #9
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Join Date: Dec 2007
Default Re: Roleplaying experiences without a GM in Car Wars?

Quote:
Originally Posted by industrialchild View Post
Do any of you guys know of a supplement that has rules for enemy AI? How about tables for random events/locations in a city/town?
If you can find a copy: The ancient _Autoventures_ line of products had some AI-enemy options -- specifically, the supps _Hell On Wheels_, and _Street Fighter_.

As to city-town/truck-stop encounters: "Roll 2d6 and pray" is the time-honored approach. The old TSR solitaire books (of which the _ADQ 1/1_ _Convoy_ was made into) also had a mechanism for dealing with issues like replacing a crippled car, or getting info from a NPC.

For my part: Back-when, I used "contest of skills", as mentioned in _Car Wars Compendium_. I just needed to figure out what skill level the opponent might have.
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