Thread: Open Tunnel
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Old 08-23-2018, 01:58 PM   #4
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Open Tunnel --> Too powerful.

Quote:
Originally Posted by Shadekeep View Post
Perhaps I'm misunderstanding something fundamental about the Open Tunnel spell, but as I've always read it it seems like a very powerful spell. ...

Am I getting something wrong about this spell? Or do other GMs constrain it as well?
Hi all, Shadekeep.
I nerfed it by saying that if you threw yourself prone, the saving throw to escape from its effects were two dice easier. The tradeoff was that you ended up prone.

Also if you failed it by one, you just lost some equipment. If you missed by 2 thru 5 you lost body parts. If you missed by 6 or more, you died instantly. (Altho if you missed by 4 or 5, you likely lost so much mass that you were bleeding to death.)

These rules went a long way to prevent it from being an auto death spell on lower DX figures.

I agree that the spell could be nerfed in the new TFT or made a higher IQ spell.

Warm regards, Rick.
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