Quote:
Originally Posted by jason taylor
This basically idea is simple enough but exceedingly flexible. For ideas read the Steel Bonnets by MacDonald, Philip Longworth's Cossacks, etc.
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We've theoretically started that new game (only one session so far) so I'm not as much in the market but the above is pretty much the exact opposite of what I was looking for.
I don't need general ideas. Ideas are easy. What I'm looking for are fully developed and ready-to-run adventures with maps and planned encounters, beginnings, middles and ends. Particularly the middles. My experince tells me that's the hard part.