Quote:
Originally Posted by blacksmith
The thing is that sanctity level as a concept is alien to DND.
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true, but the D&D elements would be GURPS versions of them... a lot of things are alien to D&D (especially the more 'streamlined' 4th Edition) simply due to the mechanical structure of the game; in many D&D novels, the concept of sanctity exists and there are many instances when a cleric's power is boosted or hindered due to being in a holy or unholy place.
edit: For the purpose of this discussion and for the powered by GURPS version of D&D 4E I'd be running, the concepts of mana level and sanctity would be used. Yrth does not have sanctity because holy 'magic' works differently there, but my curiosity is whether or not sanctity can be carried from one world to another.
A few things do change in translation. One example is that the choice of a poison breath weapon for a D&D 4E dragonborn is usually one of the weaker options compared to the other choices, but a GURPS version of that same dragonborn ends up with a very good ability. Also, since GURPS doesn't have 'encounters' in the sense that D&D 4E does, many racial encounter powers don't have the once per encounter restriction and instead would have usage limits which fit more with how GURPS works.