Quote:
Originally Posted by sir_pudding
Adventures isn't a requirement either. Really you just need one copy of the game for the group.
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Well, no RPG book is ever a
requirement. The GM can just manage combat while everyone else fights over the book.
But, realistically, Adventurers provides the players with a primer on the game and setting, while providing all the information they need to arrive at the table with a character in hand. Beyond that the GM can just manage the flow of information using his knowledge of Exploits.
Think of the old AD&D Player's Handbook and DMG. There were no combat rules in the former. Only character creation information. The GM handled translating player ideas into rules.