Magic, Reduced Power Cost, and Missile Spells
This is probably answered somewhere but my search-fu, both here and in the PDFs is failing me.
If I have Magery 3, and know the Fireball spell at 15-, and am in a normal mana area, the cost of the spell is reduced by one, so I can toss a 1 point Fireball for no cost, up to a 3 point Fireball for 2 FP.
What happens if I wait, and on the second turn, imbue it with "three more points" - do I pay all three, or just two, reduced, again, by my skill with the spell?
There's reference to taking the total cost of the spell before you apply the modifier, but I wanted to make sure that everyone else sees that this rule applies in this situation, and I don't get to toss around 9 die Fireballs for just 6 FP, right?
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