Quote:
Originally Posted by johndallman
GURPS has a number of skills that give special benefits at high levels. For example, Diplomacy-20 gives +2 to all reaction rolls NPCs make to you. Animal Handling, Fast-Talk, Merchant, and several of the cinematic martial-arts skills have similar bonuses.
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If you have 20+ in something useful for Inventing (Engineering, Alchemy, Thaumatology etc) you can also give a +1 bonus to a higher (!) skilled inventor.
There are endless examples of those cases. Even for spells - starting from 20, every 5 points on skill you have reduces energy costs by 1. And many many others