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Old 07-23-2014, 11:10 AM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Mind Control type spells

Quote:
Originally Posted by ronalmb View Post
Very good observation, and why I came here before going forward -- the summoning example looks to be where i'll go, although ill still need to know the CP of something. Fortunately, I tend to do that with the critters i create. And yes, its oh so slow, lol
I personally don't bother. It just takes up too much time I could be using elsewhere to deepen the setting. In the past I've used the following method to determine a "rough" CP scale to use with the Summoning modifier:
  • Mook (25%)
  • Moderate (50%)
  • Tough (75%)
  • Worthy/Lieutenant (100%)
  • Boss (150% or more)

Then I figure how hard they are going to be on the players and go from there. That way it doesn't slow down play or require me to calculate the average CP of a beasty (which isn't HARD, but can be time-consuming).
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