Quote:
Originally Posted by tbeard1999
So maybe TFT could use a “variable 4th attribute”. This would be dependent upon the campaign type. For instance, campaigns that want wizards to be weak and effete would have a “Mana” attribute to power spells. Campaigns that focus on rogues and thieves would add Manual Dexterity. Campaigns that are fighter intensive would add Health. High Tech campaigns might add Education (or talent points). Epic level games might add Hero Points. Etc.
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Personally, I added them all! But it's not a bad idea to have a variable 4th attribute especially if we eventually have Sci-Fi or Modern variants, where ST won't be as important.