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Old 06-04-2019, 08:19 AM   #9
Anaraxes
 
Join Date: Sep 2007
Default Re: Monarchies of Mau

Thanks for the clarification; those are all improvements.

#1 is certainly important for conserving the resource, the importance of which I suppose depends on how hard the points are to come by.

For #3, skill, attack, and ability checks are all the rolls there are in 5e, other than damage. But also being able to affect damage certainly helps you dodge that one terrible roll. Not as good as the Savage Attacker feat, but that's feats for you. How long are the combats, typically? In my 5e experience, they're probably five or six rounds, so fixing one damage roll in the combat is nice -- certainly feels better in play! -- but not decisive. (A quick check at AnyDice tells me that highest 2 of 3d6 moves the average over five rounds from 7 to 8.46 -- but that's not assuming that it's the lowest of all rounds, or more realistically the first round below some fixed value.)
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