Quote:
Originally Posted by Refplace
I would base the initial NPC reactions on the reaction roll without the modifier and then add in the modifier.
Example: Roll 10 is Neutral but with +3 becomes Good.
So the effects are mostly as if rolled a Good reaction but the attitude is as if it were only Neutral. This avoids penalizing the player who spent as much on it as if they had Charisma but gives a different attitude for roleplaying purposes.
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So you don't think the effect is as severely limiting as if they were slaves, wives in forced marriages, or that sort of thing? That may well be valid. Could you discuss how you might roleplay the employee's attitude, though?