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Originally Posted by DataPacRat
As it happens, the cost for one present-day cryo group, plus extras like "standby", is on the order of $50k; which, if bought as Signature Gear, would cost around... 5 points. The current writeup already has one piece of Signature Gear; as a GM, would you allow both to be bought as SG?
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I wouldn't allow it as SG because it isn't gear. It is a service contract. I definitely would allow multiple instances of Signature Gear, (but I'm thinking of adopting the Signature Gear is a perk per item rule anyway).
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Or do you have a different approach in mind? (And would it be worth getting into the distinction between pre-paying the whole thing as a lump sum, versus paying for fairly inexpensive life insurance which pays the lump sum to the cryo provider?)
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Life insurance, mortuary services and the like aren't adventuring expenses and are part of CoL.
The only way this matters at all is if the GM wants to run a sequel campaign or time-travel plot or something with corpsicles, which is totally a meta decision. There isn't any point in paying for it, and certainly no point in putting a built-in failure chance on it. If it happens, it happens.